Every Saturday and/or Sunday, I always venture into an arcade for a good one to two hours, and in the time I’ve spent there, I have noticed one painfully, glaringly obvious fact: People Suck.
By the way, arcades are never this empty, except during opening and closing.
Nearly half the time someone plays, it’s some whiny little kid with his (it’s almost never a her anyway) loaded parents, who have hundreds loaded onto their cards/pockets at any given time. Those same kids that grab the HotD4 and TC4 guns and continuously hold them sideways (like a gangsta), smack them onto the plexiglass sheets and stomp on the foot pedals. The same kids that have Gold or Platinum Powercards because they spend 200 on a single Time Crisis 4 game. These people, which would probably fall under the “ignorant masses” are what arcade gamers are not supposed to be like. Arcades have toned down difficulties to meet their needs and this results in a really watered down experience for a lot of the more skilled folk out there.
Much of the article was made up of introducing and expounding on the unwritten “One-Credit-Clear rule” that arcades, mostly the ones in Japan, introduced. The essence of what I got was basically that people (should) never, ever continue in an arcade because logically, by continuing, one does two rather stupid things to himself: a) because he lacked the skills to progress that person will end up losing more money by continually dying, and b) denies himself from improving skills because he just bought his way through the game.
4 barricade icons? How insulting.
Anyway, the reason why people here (and in many other places) suck is because of their failure to adhere to the basic philisophy of “1CC”. Things like consoles and emulators, in my opinion, are the greatest source of this. The latter runs arcade games on freeplay, essentially going against the entire idea of not continuing, while the former contains games so god-forsakeningly easy that once people got used to their difficulty levels, going to the arcade to 1CC Time Crisis 4 was just, perhaps, asking for the impossible. For them, at least.
Oh, what I would give for a Mushihimesama cabinet…
Another consequence of the consoles’ appearances is the near-death of most skill-based games (outside of Japan, Korea, and some other places). The introduction of the Role-Playing-Game genre (those that require time, not skill, to finish) and the toning down of difficulty for games, caused shoot ’em ups and many other genres to either become extinct or be almost exclusively published and distributed in Japan, but I digress.
Perhaps, as the article speculates, there will come a time when skill-based games will truly be looked up to once again. Unfortunately, that time is not now.