Archive for the 'Visual Novels' Category


Saya no Uta Review


You, Sakisaka Fuminori, were caught in an accident which killed your parents and left you near death, but thanks to the marvels of neurosurgery, you have been rescued from your limbo in the border of life and death and now function as a perfectly normal member of society. Well, perfectly normal, except for one small flaw – your senses have been distorted beyond repair. Because of some cognitive disorder that probably had been brought upon by the neurosurgery, you perceive the world around you as “broken”. The formerly clean, pure, whitewashed walls of the hospital you stayed in are now bloody slabs of flesh and entrails. The once fragrant scent of flowers has now morphed into an indisputably rotten, vile stench. And people have now turned into monstrous blobs of flesh and goo, speaking in words entirely unknown to you. Just as all hope was forever lost, you encounter a mysterious girl named Saya. She is the only one, among the thousands, millions of people, whom you perceive as human. Determined to live on, you push forward, with Saya as your new partner. However, things don’t turn out to be as simple as you’d want them to be.

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Princess Waltz

title. I guess

Honya-chan‘s already written a review, so I won’t bother going into plot summaries. Instead, what will follow is a rambling commentary about the game. Do be forewarned of spoilers. Oh, and for the record, I’ve never even touched Fate/stay night, so no comparisons here.

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Ever17 – Review

The first time this came out, around 2005 or so, I was really eager to play it, which I did. However, I quit before even finishing anyone’s route (I believe I’d gotten onto Sora’s somehow) and it eventually got deleted off my hard drive because I couldn’t fit anything else into it (this was when I had a horrible laptop with only 40gb). The art someone bothered me too, and in general, I just lost the motivation to play.
Fast-forward to 6 days ago. My friend Espr starts playing it and suddenly, I hear praise being heaped onto the game. Combined with the fact that Ever17 made many people shit bricks, I knew I had to play this, especially now that I’m less superficial when it comes to visual novels. Besides, the story (and Tsugumi) was what mattered the most.

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As probably everyone knows by now, nnl has (finally) released the “Wind -a breath of heart-” English patch just last February 7. I was actually busy grabbing the patch and acquiring a copy of the game (*ahem*), so I never really got around to writing about it.
The game is somewhat good right now, despite what reviews and such say, though it’s probably because of the graphics (which are good, except the fact that just about every single damn woman has a fucking ahoge, but ahoges are hot anyway), and the fact that this is the third “commercial” Visual Novel I’ve ever played (second, if you don’t count Tsukihime).
Sound is kinda good, but the instrumentation makes it sound kinda meh. Story, as far as I’m concerned, is actually kinda cliche-ish, but it doesn’t really matter because the build-up and execution is what’s more important for me.
And no, I’ve only scraped the surface of the game; ecchi scenes will probably not come in some time.

Ahh~~~ Moeeeee~~~~

Anime stuffs:
Well, let’s see…

KyouSora 05 – Kuu is actually a 絶対天使! (or a Nofbyhgr Natry. rot13’d) Holy Shite!, not shit. Note the difference.
Also, this gets me really excited about what the next episode will bring.

Hidamari Sketch 01 – It’d have been funnier if she spelled it as “Love and Piss”.

Gakuen Utopia Manabi Straight! 01-03 – Massugu GO!

Many thanks to Novastorm, Random Curiosity, and Basugasu Bakuhatsu Anime Blog (it takes me over 5 seconds to type that. orz)
I need to get a decent computer to take screenshots… orz

I want the laptop.

Edit3\\: I actually edited 3 times for spelling errors and text getting cut off. ahaha.
Edit5\\: Okay, I suck at formatting.


way overdue entry thing

Having just recently played Collage, a visual novel translated by those guys from Altogether 2006, I can’t help but compare this work to a film I just watched (for school purposes, mind you), Jologs.

Sorry about the quality, I have to catch up on so many things that my HD has no more space for PhotoShop’s Swapfile

While the differences between a Filipino film and a Japanese doujin visual novel are paramount, the main aspect that is clearly seen throughout both of these is that the entire thing is, essentially, a small lapse of time being relived out through different perspectives. In the film, Jologs, we first see the day of Ruben, a university student struggling with his financial woes — lacking 8,000 pesos to pay off his tuition.

This was the only picture I found. Go me.

In Collage, we see life through the eyes of Yuuko Sasaki, a normal working woman who just recently quit her job and got dumped by her boyfriend. Again, we see a pattern in the “main” characters’ settings. Both face some problems regarding their personal lives. But the true beauty of their stories is when they switch perspectives to another character. We see how the first character affects the other, in their words and actions — seen and unseen. When they do another twist, we learn even more about the first two characters and how they all each play their roles in the grand stage of life.


Truly, these two forms of art have their merits and demerits. One, a Filipino film, is plagued with some problems such as the language barrier, the slight inconsistencies that may pass, and other such problems. The other, a Japanese Visual novel, also has its fair share of problems, like the rather simplistic design (which may turn off some viewers) and lack of actual character sprites/pictures. Despite this, their achievements in their own respective fields make them worthy enough to be experienced by anyone willing to cast aside their doubts of it, for the lack of a better word, being a waste of time.


Well now, I certainly sounded full of myself. I kinda suck at writing deep reviews, because I just mostly go “it’s good” or “it sucks”. Either way, these past 11 days (of hell) with no internet are a mix of good and bad. My skill at StepMania has drastically improved (holy fuck, I can get a C at most of the things in the Touhou Project), I learned how to commute to a bunch of places, including SM Megamall, so I can go play Giga Wing whenever I wanna. Plus, I got School Rumble volume 3 and Negima volume 12, plus, Christmas is around the corner, which means I get money to buy a figure or two. Hopefully.

Hm… I kinda ran out of stuff to write about even with such a long hiatus, so I guess that’s it.

Oh, and I finished Tsukihime.

PS: I was kinda stupid since I forgot to put in a picture, and to talk a bit about Tsukihime.

PPS: I thought of jamming in the final CG from Kohaku’s route, essentially, the last CG in the game, but then I figured that people would hate me. So I just uploaded it and will leave it online ’till I can’t anymore. So there.


PPPS: this

Incidentally, there was a Foxgirl Kohaku in my random pictures collection, so I figured I might as well jam it in.

PPPPS: Well, happy 10th aniversary, DoA.


Tsukihime stuffs

Just after acquiring Tsukihime from… sources, I swore to myself that I would not, no matter what circumstances, play it.

Boy, I am weak.

So after about 2 weeks of on-and-off play, I’ve managed to complete both Arc routes and both Ciel routes. As for the true Arc route, it was pretty much the same thing as the stuff from that anime (which I’ll write about sometime later), so it’s pretty much the same. The good ending was kinda what I expected, yet I still preferred this over the true ending, if only because it was happy.

For the Ciel endings, both ended pretty happily, so it’s all good. The good ending for her’s is so much better though, because it’s a h***m end.

Now to tackle Akiha’s, Hisui’s and Kohaku’s routes (in that particular order).

PS: I wanna just strangle the guy who sneaked in some chili peppers into my tamarind candies :V

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